Puzzle games are tricky to develop as they do have a tendency to outstay their welcome as the difficulty ramps up to frustrating levels. Semispheres, a game by Vivid Helix avoids this by employing a very gentle learning experience as new concepts are introduced to the player at a manageable pace. Based on the concept of simultaneous controls of two objects that move independently based on the right and left hand thumb-sticks or keyboard controls, the player can link actions between these two objects as they make their way through the levels.
Subjects discussed include the core design concepts of Semispheres and how difficult it was to ensure a steady pace of increased challenge to the player.