God of War 2 - PS2

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Viewed: 3D Third-person, floating camera Genre:
Beat 'Em Up: Hack and Slash
Media: DVD Arcade origin:No
Developer: SCE Studios Santa Monica Soft. Co.: Sony
Publishers: Sony (US)
SCEE (GB/GB)
Released: Feb 2007 (US)
11 Jan 2008 (GB)
27 Apr 2007 (GB)
Ratings: PEGI 18+, BBFC 18, ESRB Mature 17+ (M)
Accessories: Memory Card
Features: Vibration Function Compatible, Analogue Control Compatible: analogue sticks only

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Summary

Kratos is not finished yet. Oh no. He's back, and looking mighty scary too. You'd think life would be pretty hunky dory, having dethroned Ares and taken up the mantle of God of War. But no, some ancient deities are just never happy. Kratos is still dealing with continued torment (He's so Emo! - music-loving Ed.) so he's off once again to journey to the ends of the Earth and do that which neither man nor God has ever managed: change his destiny.

We don't know what that means, to be perfectly honest. Story points are still a bit evasive at the moment. What we can say though, is that this is looking like a scorcher of a game. If Sony succeeds in making this even marginally better than the first one then it'll be an instant classic. The development team is starting with the God of War game mechanic already in place, leaving more time to include features that they just didn't have time for in the first. We're going to see an expanded collection of combat moves, meaning fans will be able to take their favorite combos from the first game and expand on them with new moves and element-based magic. There'll also be an expansion of the cast, with the return of old favourites such as Cyclops and Cerebus, as well as new enemies and appearances from various ancient Greek Gods and heroes (fingers crossed for a Kevin Sorbo cameo) who will grant new weapons and abilities. One example of these are the Icarus wings, granting flight and getting things airborne (although bearing in mind this is the little alabaster guy who piddles in your rich aunty's fountain, Sony might be running the risk of camping up their scarred and scary anti-hero). Throw in an increased number of puzzles intricately woven into the gameplay and more treacherous terrain on which to test your skills, and this is looking like a pearl of a game.

Sharpen up your warblades, folks - this is going to be big and nasty. And in a good way!