State of Emergency 2 - PS2

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Viewed: 3D Third-person, floating camera Genre:
Beat 'Em Up
Media: DVD Arcade origin:No
Developer: DC Studios Soft. Co.: DC Studios
Publishers: South Peak (GB/US)
Released: 7 Apr 2006 (GB)
15 Feb 2006 (US)
Ratings: BBFC 18, ESRB Mature 17+ (M)
Accessories: Memory Card

Summary

It's been four years, and the oppressive corporation has re-emerged stronger and more brutal than ever. Join Spanky and his cohorts to ignite the flames of revolution as the corporation faces a full fledged State of Emergency

The game features a full cinematic storyline delivered over 12 levels creating a captivating gaming experience without getting in the way of the action. With intelligent non-player characters, the general public join your riot as they see you take on corporation. The criminals you release from prison join your rioting and aid your escape. Enemies fire blind from around corners, use riot shields and take cover as they try to stop your uprising.

Spanky (and later in the game, MacNeil) can control gangs that inhabit the various districts of Capitol City. Spanky teams up with the Killaz, and later the Mallrats, as they assist him in overcoming the odds against wave after wave of Enforcers. MacNeil recruits the Corporation's own army in the final push over the bridge to New Central before the game reaches its explosive conclusion.

The game also features helicopters, tanks, APCs, and speedboats which are playable on both on-rails and free-roaming sections. Hugely destructive, the speedboat has a mortar fixed to the front!

The interrogation mini-game sees Spanky eliciting information the only way he knows how. The player must hit the sweet spot of the interrogation bar in order to get his unwilling informant to talk. Hit him too weakly and he will deliver a barrage of indignant abuse, too hard and you will kill him (Spanky can literally knock someone's head off his shoulders!).

Some levels are best approached quietly, requiring the guards to be silenced before they can reach the alarm; once it goes off the player will be assaulted by a seriously dangerous pack of Enforcers. Distant enemies across the rooftops add a taste of 'where the hell did that come from??' while leaning around corners can help to avoid being spotted and is vital if the player is to avoid being shredded by automated drone guns.

Five multiplayer modes for 1-4 players, containing traditional multiplayer modes such as deathmatch and flag attack, as well as more unconventional modes such as Last Man Standing in which the players vie to be the first to kill 50 of the 99 enemies. Finally there's Battle mode, in which players take a tank against a grenadier, a rocket man against a minitank, and so on.