The purple platforming predator's latest adventure comes courtesy of the Game Boy Advance and, for the first time in the series, sees him teaming up with Vivendi's other popular IP, Crash Bandicoot - hence the titular 'Fusion'. As such, the game is released alongside the almost identical Crash Fusion, together the two featuring intertwining storylines and certain connectivity features thanks to the GBA's link-up cable.
As the story goes, Spyro's arch nemesis Ripto has got together with Crash's equivalent, Neo Cortex, and together they have hatched the somewhat less than surprising plan to do the whole taking over the world type thing. Again. In an attempt to share resources and expand their territories, Cortex and Ripto are using portals to flood their two worlds with their evil minions, leaving the two good guys with the task of finding out who the new menace is, and stopping them before it's too late.
And so Spyro's adventure sees him platform-jumping his way through his world, battling the countless enemies, charged with the task of collecting special crystals in order to unlock the aforementioned portals. Before long he bumps into Crash who's up to similar antics and vice versa.
The actual collecting of the crystals is not as straightforward as you may think, as they're not just scattered around the various levels but awarded for the completion of a wide range of mini games. These are accessed via other portals, dotted around each level, and offer an assortment of fairly simple challenges, most of which are based on old-school arcade games such as shoot-em-ups and other more specific games including Toobin' and Arkanoid.
As well as helping you acquire the crystals, beating the mini games also rewards you with trading cards, which can be exchanged between the two games if you have a link cable. And if you do then the game is certainly at its best, as up to four players can also link up for numerous multiplayer modes including Party Games and Wager games, and you can also unlock bonus content.