Gregory Horror Show - PS2

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Gregory Horror Show (PS2)
Viewed: 3D Combination Genre:
Puzzle
Adventure
Media: CD Arcade origin:No
Developer: Capcom Soft. Co.: Capcom
Publishers: Capcom (JP/GB)
Released: 2003 (JP)
5 Dec 2003 (GB)
Ratings: PEGI 12+
Accessories: Memory Card

Summary

Capcom likes a good horror game. Stealing the genre kudos away from Infogrames’ Alone in the Dark, the Resident Evil series, augmented by Dino Crisis and the recent Clock Tower, Capcom is Top of the Pops regarding videogame chillers. Silent Hill aside, it seems that the rest of the world dismissed the concept, with the big guns only now sitting up and taking notice.

So it comes as somewhat of a surprise to see Gregory Horror Show - a lighter look at the world of blood and fear - join the always very serious ranks of horror gaming.

Based on the acclaimed Japanese manga of the same name by Naomi Iwatani, Gregory Horror Show follows Gregory, a square-headed mouse, as he tries to find his way out of Gregory House, an expansive hotel, unfortunately in limbo between the third and fourth dimension. And as any self-respecting Teenage Mutant Ninja Turtles fan knows, this is a bad place to be.

GHS will greatly please exponents of Nintendo’s 'too-small-but-brilliant-nonetheless' Luigi’s Mansion, as it follows almost exactly the same premise. Wander around in a haunted house, solve puzzles, see strange stuff, meet the oddball inhabitants. Simple yet pure gaming.

Gregory was the caretaker of the hotel before it suffered its unfortunate dimensional slip. Unsure of what to do, he wanders into Death. No, he doesn’t die. Remember the big fella in black carrying a scythe in Bill ‘n’ Ted’s Bogus Journey? Well, it’s him (Grim) again, though a little less easy to wedgie…

Anyhow, Death proposes a deal to Gregory: collect all the lost souls in Gregory House and return them to him. For completing this mission, Death assures Gregory he will be returned to the normal world, where normal stuff goes on, like eating sandwiches and watching TV.

An interesting combination of gameplay sees Gregory steal souls from the not-very-impressed guests at the hotel. Once stolen, he must escape, or hide as quickly as possible in order to keep both the soul and his mental health intact, bringing unexpected stealth elements to an otherwise standard, hugely enjoyable free-roaming 3D puzzler.