Metal Gear Solid: Portable Ops & Silent Hill: Origins - PSP

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Metal Gear Solid: Portable Ops & Silent Hill: Origins (PSP)
Viewed: 3D Combination Genre:
Compilation
Media: Custom optical disc Arcade origin:No
Developer: Konami Soft. Co.: Konami
Publishers: Konami (GB)
Released: 27 Mar 2009 (GB)
Ratings: BBFC 15
Connectivity: Wireless Internet Compatible , Game Sharing
Accessories: Memory Duo Stick, Wireless Compatible

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Summary

In this bargain twofer from Konami, Metal Gear Solid: Portable Ops, Snake returns into his old stealthy ways. Snake's first PSP outing follows the events of Metal Gear Solid 3: Snake Eater and provides a missing link in the ongoing Metal Gear mythos.

The year is 1970 and follows the dubiously-named Naked Snake as he sets up Foxhound. His aim? Take down the treacherous Fox unit which has started a nasty revolt in South America. Players will learn more about characters such as Para-Medic, Major Zero and Sigint, as well as bearing witness to Snake's greatest loss, an event which gets the ball rolling for later happenings in the Metal Gear Solid timeline.

There's a strong emphasis on team building in Portable Ops, and we don't mean in a wishy-washy corporate way. You'll recruit other characters as you progress, building an elite fighting force to suit your style of play.

The game also features a new third-person camera system designed to optimise handheld play. You'll be able to take in more of Snake's surroundings, choosing where best to do your stealthy thing.

Portable Ops also makes use of the PSP's wireless functionality for multiplayer skirmishes. You'll be able to hang on to your team from single-player mode or, if you prefer, get rid of the blighters as you trade characters.

Silent Hill Origins features Travis Grady, a man alone in his trucker lifestyle. He's content to live his life one mile at a time, making as few connections as possible. It's not that he doesn't have a personal history, but he's much rather leave his past in the rearview mirror.

His latest delivery stop takes him past a sleepy town called Silent Hill. Suddenly, something runs across the road and Travis is forced to swerve out of the way. Leaving his cab to investigate, he spots a young girl who quickly runs away. Worried that she might be hurt, Travis follows. He comes to a flaming house on the outskirts of Silent Hill. A girl screams from somewhere within the fire, and Travis rushes in to help. He fights through the flames, the black smoke burning in his lungs. He finds the girl, but eventually gives into the fumes and blacks out.

Coming around, Travis begins to explore the town, and quickly realises that there's another world festering below the surface of Silent Hill. While he's sometimes pulled into this world against his will, he can also exit and enter of his own free will. Silent Hill Origins introduces several gameplay elements unique to the game, chief among them the 'cineractive' system, which allows players to face down monsters while the control scheme changes intuitively for each situation. The scares come as thick and fast on PSP as they do on Silent Hill Origins' bigger brothers (sisters?) and we can heartily recommend a pair of headphones and a darkened corner for the ultimate spooky experience.